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February 1, 2017

Key Art production for Planet3

As part of the game modules we created for DC-based Planet3, we were asked to create a series of print-res promotional posters to capture the drama of each game.

As part of the game modules we created for DC-based Planet3, we were asked to create a series of print-res promotional posters to capture the drama of each game.

We identified key moments and using in-game Unity 3D assets, composed the scenes and positioned player avatars to maximize composition.

 

KeyArt

Basic lighting and cubemaps were dropped in to rough in tone and overall mood.

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Using a custom script, each layer of the scene was rendered out at a very high resolution for compositing.

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Elements were enhanced and reworked for a final overpaint and poster delivery…

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…and the process repeated for each additional module.

Climate Module

Climate-final-key-art

Volcano Module

PLANET3_Volcano_key-art

Plants Module

PLANET3_Plants_key-art

 

August 15, 2014

Scaling the Experience

One of the beautiful things about Unity 3D is its ability to port to multiple platforms. With a “check of a box” *, content can be packaged for deployment across mobile platforms, desktop executables, web browsers, wearable systems, and all the major consoles.

Unity 3D Plus Smart Content, Smart UI and Smart Apps

One of the beautiful things about Unity 3D is its ability to port to multiple platforms. With a “check of a box” *, content can be packaged for deployment across mobile platforms, desktop executables, web browsers, wearable systems, and all the major consoles.

* Ok. Not quite a check of a box, says my developers.

Wrap the content with a smart UI system, however, – one that adjusts not only for aspect ratios but also for device specific control signals – and you have a single stream of content that can be experienced across multiple channels.

Take it a step further and build in a structure that enables client-side apps to pull down only what suits the user experience for that device, and marketers have the ability to deliver responsive, channel-specific experiences to a broad audience from that single set of content.

Benefits include the cost of content creation is amortized across these channels, and built-in continuity for brand messaging no matter how it is accessed.

Example 1 – Automotive Marketing

An automobile manufacturer may develop a very deep content stream containing all options for all vehicle models. If structured correctly, and by utilizing a responsive UI system, apps can be distributed to targeted channels – cross-platform mobile, dealer kiosks, and tradeshow installations. These then automatically present experiences tailored to the platform.

• The mobile experience assumes a more leisurely exploration of the content stream and allows for a deep dive into the full range of vehicles and options.
• A dealer kiosk checks inventory and promotes only what is in stock and only at a mid-level depth to encourage interaction with sales associates.
• A gesture-based tradeshow installation features premium models and engages passersby in quick, attention-getting interactions designed to keep people moving.

And because each pulls from the same content stream, updates to the stream automatically update all channel experiences.

Example 2 – Consumer Packaged Goods Brand Engagement

Cross-channel content utilizing this strategy is not restricted to product presentations. Narrativized content, interactives or storylines, can be deployed in a responsive, content stream system as well.

Created as part of a Starcom pitch, these Keebler concepts illustrate a cross-platform deployment of several interactives designed for a Create-a-Cookie/Share-a-Cookie campaign. Each revolves around ingenious ways the Elves create cookies and includes a global Cookie Counter that tallies all digitally created cookies across all channels.

On mobile platforms, an Elf greets the user, frames the experience with Keebler messaging and challenges the user to create a cookie type of their choice. Each interactive begins with simple cookie creations, for instance moving a helper Elf – holding a large blank cookie – back and forth to catch falling chocolate chips. Once mastered, more elaborate versions of the theme are presented where the user can create an increasing number of cookies at a time.

keebler_endcap_colorpos-copy

For Point of Sale (POS) displays, content is more streamlined. The Elf presenter – looks out from the Keebler tree window and waits for a user. A Leap Motion sensor allows swipe gestures for interaction and, in the chocolate chip cookie interactive, controls the movement of the Elf catching chips. When time runs out, the cookie is virtually bagged and the user is prompted to share a cookie with a friend and, then driven to mobile or social channels.

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A Magic Mirror/Kinect sensor variation of the POS – for theaters or malls with more floor space – presents an Elf MC that actively tracks and waves to users as they pass. And instead of an Elf holding a blank cookie, the cookie is virtually composited in the user’s own hands. The user must then move back and forth within a certain area to catch virtual chips falling from above.

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Larger installations, driven by a combination of Leap Motion, floor and Kinect sensors, spread the interactive content out across multiple windows for broader interaction. Also introduced here is an accountant Elf who is seen counting digital cookies from other channel deployments.

Scaling the Experience

The explosion of digital platforms is opening up many more channels for marketers to reach their audience. To take advantage of this, without breaking the bank, content needs to be designed in a way that effectively scales to different platforms, from mobile to desktop and beyond. Unity 3D gets you half-way there but to truly accomplish this, what’s needed is a careful structuring of the content, a UI that adjusts to the device, and client-side apps that tailor user experience.

July 1, 2014

Augmented Reality is the Future of Marketing

Just a little infographic we’ve been working on …

Just a little infographic we’ve been working on …

augmented-reality-is-the-future-of-marketing_53b3029020c3b_w700
May 8, 2012

2012 ADDY Awards

Bully! had the pleasure of contributing to three Gold ADDY-winning 2011 campaigns, one of which took home Best of Show and an additional Gold for the visual effects work, at last month’s ADDY awards.

Trio of Bully! directed projects help bring home Gold for Baltimore agencies.

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Bully! had the pleasure of contributing to three Gold ADDY-winning 2011 campaigns, one of which took home Best of Show and an additional Gold for the visual effects work, at last month’s ADDY awards.

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Planit’s Best in Show, Multimedia Campaign for Gilgal Wines featured 4 ‘found footage’ videos directed by Bully!’s Carlson Bull.  The VFX scenes depicted hikers and a motorist couple happening upon a field of floating rocks, helicopter footage of the Gilgal structure in the Golan Heights surrounded by floating boulders and a faked Israeli newscast reporting the events – all of which were shot, edited, tracked and comped in house.  The VFX work itself was also tapped for Gold ADDY recognition of its own.

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For Pivec Advertising’s Gold ADDY, Bully! created five :30 2D/3D animated spots for theToyota’s Make the Jump Campaign.  The spots featured the full line up of 3D vehicles each with their own ‘sticker family’ making the jump from a competitor to a Toyota vehicle.

The third campaign, another project with Planit was an animated intro for the Double Positive Website.  Bully! designed, directed and animated a stylized short dispelling the notion that online marketing can be scary.