First Woman gives readers the ability to explore space in a whole new way
Scanning pages of the digital novel unlocks exclusive AR content, allowing users to explore the Artemis program’s goals and challenges. The First Woman app offers quizzes and mini-games, making complex scientific concepts approachable and fun. And the XR features create immersive 3D virtual environments that make the reader feel like part of Callie’s team.
Designed to inspire and foster an interest in space exploration and STEM education, First Woman Issue #2 is more than just a graphic novel—it’s an educational platform that bridges the gap between imagination and reality.