Home Menu

Unity 3D

February 1, 2017

Key Art production for Planet3

As part of the game modules we created for DC-based Planet3, we were asked to create a series of print-res promotional posters to capture the drama of each game.

As part of the game modules we created for DC-based Planet3, we were asked to create a series of print-res promotional posters to capture the drama of each game.

We identified key moments and using in-game Unity 3D assets, composed the scenes and positioned player avatars to maximize composition.

 

KeyArt

Basic lighting and cubemaps were dropped in to rough in tone and overall mood.

KeyArt_2

Using a custom script, each layer of the scene was rendered out at a very high resolution for compositing.

KeyArt_5

 

Elements were enhanced and reworked for a final overpaint and poster delivery…

KeyArt_6

…and the process repeated for each additional module.

Climate Module

Climate-final-key-art

Volcano Module

PLANET3_Volcano_key-art

Plants Module

PLANET3_Plants_key-art

 

November 3, 2014

Augmented Reality: When What You Really Want Isn’t Close at Hand, but Your Phone Is

You really want Polaris’ new Slingshot, I mean really, really want it.

You really want Polaris’ new Slingshot, I mean really, really want it. It’s a super-slick, three-wheeled ATV that looks way better than that Speed Buggy thing we all saw on Saturday morning cartoons. Great. So what’s stopping you from taking a look at it? Well, as of now only a few showrooms have it and none of them are near you.

No problem. Polaris’ Slingshot 360º App has you covered. Using augmented reality technology, you can see the Slingshot from every angle imaginable.

Bully! in collaboration with Integer Group created the app with the latest in Augmented Reality technology from Vuforia, a product of Qualcomm Connected Experiences, Inc. The actual machine may not be in front of you, but it feels close at hand because of the stunning detail captured in the Unity3D-based model. The virtual vehicle can be rotated and scaled for optimal viewing and interaction.

Augmented reality has a real strength in the practical application of increasing customer interaction prior to full-scale product launch. The time-to-market window is shrinking and revisions and adjustments are being made right up to the time a product is made available to the public. Feedback loops are faster and more direct from consumer straight to producer. Augmented reality creates a dialogue that is grounded in a more hands-on experience without actually seeing the product in person.

So go ahead, download the Slingshot 360º app and experience it for yourself. You don’t even have to leave your couch.

August 15, 2014

Scaling the Experience

One of the beautiful things about Unity 3D is its ability to port to multiple platforms. With a “check of a box” *, content can be packaged for deployment across mobile platforms, desktop executables, web browsers, wearable systems, and all the major consoles.

Unity 3D Plus Smart Content, Smart UI and Smart Apps

One of the beautiful things about Unity 3D is its ability to port to multiple platforms. With a “check of a box” *, content can be packaged for deployment across mobile platforms, desktop executables, web browsers, wearable systems, and all the major consoles.

* Ok. Not quite a check of a box, says my developers.

Wrap the content with a smart UI system, however, – one that adjusts not only for aspect ratios but also for device specific control signals – and you have a single stream of content that can be experienced across multiple channels.

Take it a step further and build in a structure that enables client-side apps to pull down only what suits the user experience for that device, and marketers have the ability to deliver responsive, channel-specific experiences to a broad audience from that single set of content.

Benefits include the cost of content creation is amortized across these channels, and built-in continuity for brand messaging no matter how it is accessed.

Example 1 – Automotive Marketing

An automobile manufacturer may develop a very deep content stream containing all options for all vehicle models. If structured correctly, and by utilizing a responsive UI system, apps can be distributed to targeted channels – cross-platform mobile, dealer kiosks, and tradeshow installations. These then automatically present experiences tailored to the platform.

• The mobile experience assumes a more leisurely exploration of the content stream and allows for a deep dive into the full range of vehicles and options.
• A dealer kiosk checks inventory and promotes only what is in stock and only at a mid-level depth to encourage interaction with sales associates.
• A gesture-based tradeshow installation features premium models and engages passersby in quick, attention-getting interactions designed to keep people moving.

And because each pulls from the same content stream, updates to the stream automatically update all channel experiences.

Example 2 – Consumer Packaged Goods Brand Engagement

Cross-channel content utilizing this strategy is not restricted to product presentations. Narrativized content, interactives or storylines, can be deployed in a responsive, content stream system as well.

Created as part of a Starcom pitch, these Keebler concepts illustrate a cross-platform deployment of several interactives designed for a Create-a-Cookie/Share-a-Cookie campaign. Each revolves around ingenious ways the Elves create cookies and includes a global Cookie Counter that tallies all digitally created cookies across all channels.

On mobile platforms, an Elf greets the user, frames the experience with Keebler messaging and challenges the user to create a cookie type of their choice. Each interactive begins with simple cookie creations, for instance moving a helper Elf – holding a large blank cookie – back and forth to catch falling chocolate chips. Once mastered, more elaborate versions of the theme are presented where the user can create an increasing number of cookies at a time.

keebler_endcap_colorpos-copy

For Point of Sale (POS) displays, content is more streamlined. The Elf presenter – looks out from the Keebler tree window and waits for a user. A Leap Motion sensor allows swipe gestures for interaction and, in the chocolate chip cookie interactive, controls the movement of the Elf catching chips. When time runs out, the cookie is virtually bagged and the user is prompted to share a cookie with a friend and, then driven to mobile or social channels.

keebler_endcap_colorkinect-copy

A Magic Mirror/Kinect sensor variation of the POS – for theaters or malls with more floor space – presents an Elf MC that actively tracks and waves to users as they pass. And instead of an Elf holding a blank cookie, the cookie is virtually composited in the user’s own hands. The user must then move back and forth within a certain area to catch virtual chips falling from above.

keebler_tree_color-copy

Larger installations, driven by a combination of Leap Motion, floor and Kinect sensors, spread the interactive content out across multiple windows for broader interaction. Also introduced here is an accountant Elf who is seen counting digital cookies from other channel deployments.

Scaling the Experience

The explosion of digital platforms is opening up many more channels for marketers to reach their audience. To take advantage of this, without breaking the bank, content needs to be designed in a way that effectively scales to different platforms, from mobile to desktop and beyond. Unity 3D gets you half-way there but to truly accomplish this, what’s needed is a careful structuring of the content, a UI that adjusts to the device, and client-side apps that tailor user experience.

March 12, 2012

2013 Ford Escape – Using the Kinect

How do you showcase the technological marvel that is the 2013 Ford Escape? You hack the technological marvel that is the gesture-based Kinect for the XBox 360, of course.

Hacking the Kinect for Ford

How do you showcase the technological marvel that is the 2013 Ford Escape? You hack the technological marvel that is the gesture-based Kinect for the XBox 360, of course.

Bully! worked with CINCO Interactive to create a free-standing kiosk for Toronto’s Eaton’s Center – as well as malls across Canada – so customers could interact with the 2013 Ford Escape before its release there. Using a Kinect controller to drive Unity 3D content, customers were able to use simple gestures to explore the 2013’s Escape and cusomize such features as color and rim size. The insallation also allowed users to access content about Ford’s innovative hands-free lift gate and its revolutionary Ecoboost that is an integral part of the 2013 automobile line, all virtually shown in the palm of the user’s hand.

Bully!’s Bob Berkebile, the chief innovator behind the Kinect hack, likens the experience to a “magic mirror” and expects to see more interactive kiosks like Ford’s appearing in many more locations. It provides a wealth of information with very little extra equipment and makes it an extremely portable mode of conveying complex data to consumers.